

(I may stand corrected: there was something that sounded like it could be an announcer during at least one race, but it was so indistinct that I couldn’t begin to make it out.) You’ll find no Oscar-winning vocal performances here everything is amateurish and often just badly written.
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It’s worth noting that there are no announcers other than a track description blurb at the beginning of a race-odd, given that every person you talk to in Free Roam Mode has full speech. The audio is nothing out of the ordinary the engine sound effects are serviceable, while the heavy metal soundtrack tends to grate after a bit-the playlist is a little short and rather repetitive, a constant problem with using rock music. The engine works adequately, with graphics that seem far more at home on the consoles this game was ported from. On a strictly technical level, MTX will impress no one. This review focuses on the single-player elements, primarily the career mode, since that’s where most of the gameplay comes from. There’s also a track editor called “Dirt Worx USA”, but I can’t see anyone spending much time there. Most of the mode options are stock standard, featuring single-race, multiplayer, and career modes. You’ll spend much of your time throwing yourself headlong off ramps, grinding through turns, and trying to outpace the computerized competition on a few dozen tracks. In case the title didn’t tell you outright, MTX: Mototrax is motorcycle-particularlly dirt bike-racing. MTX: Mototrax is a new entry into the extreme arena, and while it has enough features and technical merit to be an exciting experience, it falls short of the finish line. Why would anyone would want to risk life and limb for big jumps and insane stunts? Fortunately, I’ve got video game equivalents to satisfy those urges to crack my skull and sever my spine. I’ve never understood the appeal of “extreme” sports.


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Buy 'MTX MOTOTRAX': Xbox | PC | PlayStation 2
